Yatagarasu AoC Developer Diary (July 9th)

Hello, Shiza from the Yatagarasu development team here with our development update for this month. Steam Greenlight As previously announced here, Yatagarasu AoC was submitted to Steam Greenlight at the end of May. While the number of games being approved at Greenlight has increased recently, approval is still not a certainty and we were extremely happy when it was approved right away. Thank you to all of our supporters for so many votes and for helping Yatagarasu AoC to be successfully pass Steam Greenlight. Now that the Steam release is a definite, we will begin work on the Steam integration. We are looking forward to making Yatagarasu AoC available and accessible to as many players as possible via Steam. Evo 2014 The Evolution Championship Series 2014 begins this Friday and we are pleased to announce that Yatagarasu AoC will be shown at the Indie Game Showcase area and featured in the Mad Catz booth! Mad Catz has been a great supporter of Yatagarasu AoC since we first started to bring it overseas and we are extremely grateful to them.  They have even provided us with some time on their stage to present Yatagarasu AoC. Yatagarasu AoC overseas localizer and publisher Nyu Media will represent Yatagarasu AoC at the stands, and Yatagarasu dev team member UME-ZONO will be at Evo to compete in the tournament. UME-ZONO will drop by the Yatagarasu AoC stands between matches, so please say hi if you have the chance. Release Timing Once again, please accept our apologies for the delay to the release timing. This is primarily due to extremely slow progress with the graphics (specifically, the character pixel art) which is affecting the overall schedule. There are items other than graphics which have yet to be implemented, but once the graphics are complete, we will be able to release an alpha version for our campaign backers to try. At this stage, it is extremely difficult to give an accurate estimate for the release date, but to give you an idea of the workload: the rate of completion of the graphic data is roughly 4 times longer than we had originally planned. The pace is slow, but please be assured we are continually working hard to complete the game. Due to the extended delay, we are planning to release an early alpha version prior to beta testing. We are planning to release this as soon as the graphics are completed. In the meantime, thank you for your continued patience and please bear with us. Work-in-Progress Movie This is still very rough, but we have prepared an example of how the game currently looks using the placeholder graphics that we introduced in last month’s developer update.
That’s it for this month. We’ll be back with more updates and news from Evo soon! Thank you, Shiza

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