Yatagarasu AoC Developer Diary (Mar 5th)

Hello, Shiza here with this month’s update. Recent Developments The arcade (NESiCAxLive) version of Yatagarasu Attack on Cataclysm went live in arcade centers across Japan on February 12th. We were very happy and excited to finally see our game released in arcade centers. We’ve visited several arcades to check out the reception and I’m happy to report that it’s doing well. On February 27th, we distributed Beta access keys to everyone who donated $10 or more to the Yatagarasu AoC IndieGogo campaign. The versus fighting aspects of the Beta version are almost identical to the NESiCAxLive version. Other game features such as the dynamic commentary are still works-in-progress, but we hope you enjoy playing it while we prepare the final release. For this month’s developer diary, we have two interviews about the arcade release in Japan. Interview with Osu Game Sky On February 22nd, the long-running game center Game Sky in Osu, Nagoya, closed down. It was an old school arcade and home to many passionate players. Dismayed by the news that it would close down, many gamers visited the arcade in the days leading up to it closing its doors. I talked with the store manager of Sky. Game Sky Manager: [Immediately] You were too late!! Shiza: !!?? Game Sky Manager: If only you’d released your game one month earlier! I might not have had to close my store!! Shiza: Was it that popular? Did the players like it? Game Sky Manager: We have four NESiCAxLive units playing Yatagarasu AoC and they always have someone playing. We have an event running today, so not all of the units are on, but it’s done very well for us. Shiza: What kinds of people have been playing it? Game Sky Manager: Everyone has been playing it. Good luck with the game! sky This was my first time meeting the manager, but he was super friendly and always smiling. It’s sad that Game Sky closed down. I couldn’t help but wonder if he was exaggerating when he said that Yatagarasu AoC was helping his arcade, but it would make the development team very happy if it contributed even a little. Either way, it’s great motivation for us to keep working hard on the game. (We were standing around the arcade when we spoke, so the above is from memory and might differ slightly from the actual conversation.) Interview with Kubo-san I spoke with Kubo-san who’s a famous fighting game player from Nagoya and one of our Japanese dynamic commentators in Yatagarasu AoC. Shiza: The NESiCAxLive version of Yatagarasu AoC rolled out without a hitch. How have you found playing it? Kubo-san: The first thing that comes to mind is that it’s extremely easy to pick up and play. A good way to put it might be that it’s a game you can play without feeling any stress. It’s the kind of game that makes you feel competent after you’ve played for about 10 credits. Shiza: Accessibility has been a major focus for us while developing it, so that’s great to hear. How has the reception been in the arcades? We’ve been pleased to see quite a lot of people playing it. Kubo-san: My thoughts exactly. I play in quite a few arcades and so I see it in various locations, and I see people who I’ve never seen before playing the game. I expected to see people playing in places like Sky or places where I know the regulars, but I’ve been surprised to see people playing it in other locations too. kubo Shiza: When I search on Twitter, it seems it’s being played quite a bit around the country. It’s great that people are enjoying it so much. Kubo-san: That really is great. I really feel like my job is done when I see other people and putting in a credit and enjoying it (laughs). Shiza: What did you think when we first invited you to participate as a dynamic commentator? Kubo-san: I thought it might be some kind of scam (laughs). Frankly, I was suspicious for a while there. I was thinking, ‘are these guys for real’?  Shiza: You’re friends with Umezono-san, so it shouldn’t have been that suspicious. I would understand being suspicious if it came from someone you don’t know at all.  Kubo-san: I was wary. I worried if it would really turn out okay.  Shiza: I see. But thanks for playing such a big role in the game in spite of all of that.  Kubo-san: Not at all. It was a fun experience.  Shiza: You came up with a lot of different comments for the game. Which one do you like the most?  Kubo-san: Maybe you didn’t use it, but I made a comment to KSK that I thought would end up getting cut. I remember that one. I thought the, ‘Reverse mid-strike! Way to play!’ came out well, too.  Shiza: I particularly liked the comment giving props to France Pan.  Kubo-san: I wrote it wondering if it would be okay to talk about France Pan, but you did say I could do whatever I wanted to start with. So I wrote what I liked and most of it went through, which was a pleasant surprise. Playing it in the arcades, I’ve been surprised to see some terms that I wouldn’t have thought would be allowed in a fighting game. Shiza: I’m happy we ended up with so much fresh commentary. Kubo-san: It seems you used some commentary that other developers might have shied away from. Shiza: We did. You don’t generally see games that promote other companies’ games or put their our own game down. Like ‘Go buy UNI!’ or ‘This game is boring’. Kubo-san: No, you don’t! kubo2 Shiza: Have you noticed any good effects of being a dynamic commentator, like being seen in a new light, other people suddenly finding you attractive, or anything something like that? Kubo-san: Well, I can’t say I’ve become more attractive as a result. Unfortunately. More people have been winding me up. Friends shouting, “Hey, it’s the Yatagarasu guy!”. I’ve had that kind of reaction. Shiza: As the developer, we wanted to convey how interesting people are who are related to the game. Hopefully you’ll at least get some good conversation material out of it. Kubo-san: I’ve got more than ‘some’ conversation material out of it! I think I’ll be able to talk about that experience as long as I’m involved in gaming. Shiza: You might get recognized as ‘that guy who was in that one game’ when you go overseas. Kubo-san: Or maybe, ‘you look familiar somehow’. Shiza: Do you have any message for your overseas fans? Kubo-san: I’ll probably keep playing various fighting games, so out of the dynamic commentators, I think there’s a good chance you could end up competing against me. If you’d like to meet, I think I’d prefer that we have a match rather than just meet. Let’s make a fight of it. The fighting game community is all about having something to fight. Shiza: If someone wanted to challenge you, where would be a good place now that Sky has closed down? Kubo-san: I play in various arcades, but mostly around Meieki, Osu, and Yagoto. Different games are popular in different places, so it depends on that. That said, Yatagarasu is popular in all of the arcades. That has been really unusual. Shiza: We hope to keep developing and evolving it in fun directions from here. Kubo-san: Nice. I think it’s fun enough as it is. It really is fun! Shiza: Thanks. Well, thank you for today. It was a fun interview and we laughed from start to finish. That’s it for this month. Please watch our for our next update! Shiza  

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